Wednesday, October 24, 2012

Houdini Brick Tool

So, now I am learning how to use Attributes, Groups and Expressions properly. Also trying to properly understand how the Digital Asset system works in Houdini. This is a little network that takes any geo and turns it into a brick map. You can control the resolution dictating how many bricks you want to have there. Once fully developed, I think it can be used to create some cool using procedural animation such as an effect where the cubes just come together and form this shape.

Some output from the tool:

An Utah teapot at 2x2x2 resolution

An Utah teapot at 4x4x4 resolution


An Utah teapot at 4x4x4 resolution

A Torus at 4x4x4 resolution

A Torus at 2x2x2 resolution

A Torus at 2x2x2 resolution
I would be working further on this tool tomorrow so watch out for the tree structure, UI and more output.

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